The game was teased on October 20, 2016, in the First Look at Nintendo Switch trailer. The dev team also set the game world two years later than in Splatoon to make returning players feel as if the series were growing with them.Īnother point of focus was on utilizing the features of the Nintendo Switch, such as creating tactile experiences using HD Rumble, making sure Splatoon 2 always runs at 60 FPS and continued amiibo compatibility for the series. While performance was a factor in changes to weapons and gear, the developers focused more on how they would feel to use. The intended appeal was worked toward by giving the game a new take on existing aspects and resetting old strategies, creating an entirely new meta that would still change based on updates. This makes it a proper sequel in the team's eyes. It was important for the development team that it appeals to not only the first game's playerbase, but to the demographic that was interested in Splatoon despite not buying it. Splatoon 2 was created as a direct sequel to Splatoon to meet the existing fans' expectations.
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